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Call of Cthulhu 7th Edition Character Creation

Face the unknowable

Create an investigator brave or foolish enough to uncover cosmic horrors. Your Sanity is your most precious resource. Spend it wisely.

Quick Reference

8
Characteristics
EDU × 4
Occupation skill points
INT × 2
Personal interest points
POW
Starting Sanity

Step 1: Choose Your Occupation

Your occupation defines who you were before the horrors found you. It determines your occupation skills and Credit Rating range. Choose based on the investigator you want to play.

Antiquarian

Dealer in rare books, artifacts, and historical objects. Perfect for uncovering forbidden tomes.

Appraise, Art/Craft, History, Library Use, Occult, Language, Spot Hidden
Doctor

Medical professional who treats injuries and illness. Essential for keeping investigators alive.

First Aid, Language, Medicine, Psychology, Science
Journalist

News reporter who investigates stories. Natural investigator with information-gathering skills.

Art/Craft, History, Library Use, Language, Persuade, Psychology
Private Investigator

Professional investigator solving cases. Core skills for mystery-solving campaigns.

Disguise, Law, Library Use, Persuade, Psychology, Spot Hidden
Professor

Academic with deep knowledge. Access to libraries, colleagues, and institutions.

Library Use, Language, Psychology, Science, Persuade
Occultist

Student of the occult and supernatural. May already know things mortals should not.

Anthropology, History, Library Use, Occult, Language, Persuade
Lawyer

Legal professional with persuasive abilities. Knows how to work the system.

Accounting, Law, Library Use, Persuade, Psychology, Language
Librarian

Information professional managing knowledge. Expert at finding obscure information.

Accounting, Language, Library Use, Occult, Spot Hidden
Scientist

Researcher studying natural phenomena. Analytical approach to the unexplainable.

Language, Library Use, Operate Heavy Machinery, Science, Spot Hidden
Photographer

Visual artist documenting events. Can capture evidence of the impossible.

Art/Craft, Persuade, Psychology, Science, Spot Hidden, Stealth
Criminal

Lawbreaker with street smarts. Knows how to get into places and disappear.

Disguise, Fighting, Firearms, Locksmith, Stealth, Psychology, Spot Hidden
Police Officer

Law enforcement maintaining order. Combat capable and legally empowered.

Firearms, First Aid, Law, Persuade, Psychology, Spot Hidden

Step 2: Roll Characteristics

Roll for each characteristic to determine your investigator's innate abilities. You can roll randomly or use point-buy with Keeper approval.

STR (Strength)
3d6 × 5

Physical power and muscle. Used for melee combat and feats of strength.

CON (Constitution)
3d6 × 5

Stamina and toughness. Determines how much damage you can take.

SIZ (Size)
(2d6+6) × 5

Physical mass and build. Affects hit points and damage bonus.

DEX (Dexterity)
3d6 × 5

Reflexes and coordination. Used for dodging, shooting, and precise tasks.

APP (Appearance)
3d6 × 5

Physical attractiveness and first impressions. Affects social interactions.

INT (Intelligence)
(2d6+6) × 5

Reasoning and learning ability. Determines personal interest skill points.

POW (Power)
3d6 × 5

Willpower and mental fortitude. Determines starting Sanity and Magic Points.

EDU (Education)
(2d6+6) × 5

Formal training and knowledge. Determines occupation skill points.

Step 3: Calculate Derived Attributes

Calculate your derived attributes from your characteristics. These determine your survival odds.

Hit Points
(CON + SIZ) / 10, round down
How much damage you can take
Sanity
Starts equal to POW
Your mental stability under horror
Magic Points
POW / 5, round down
Fuel for spells and rituals
Luck
3d6 × 5
Spend to modify rolls in emergencies
Damage Bonus
Based on STR + SIZ combined
Extra damage in melee combat
Move Rate
Based on DEX, STR, and SIZ
How fast you can run

Step 4: Assign Skills

Spend EDU × 4 points on occupation skills and INT × 2 points on any personal interest skills. Each skill has a base value you improve from.

Investigation
Library UseSpot HiddenListenPsychologyTrack

Library Use and Spot Hidden are essential for every investigator.

Social
CharmFast TalkIntimidatePersuadeCredit Rating

At least one social skill helps when dealing with witnesses and suspects.

Academic
AnthropologyArchaeologyHistoryLawMedicineNatural WorldOccultScience

Occult becomes valuable once Mythos elements appear in the campaign.

Physical
ClimbDodgeFightingFirearmsJumpStealthSwimThrow

Dodge is crucial for survival. Firearms is valuable in dangerous situations.

Technical
Art/CraftDisguiseDrive AutoFirst AidLocksmithMechanical RepairNavigatePilot

First Aid can save lives. Drive Auto helps with getaways.

Understanding Sanity

Sanity is central to Call of Cthulhu. Your investigator will encounter things that test the limits of human comprehension.

Sanity Checks

When you encounter something horrifying, roll d100 against your current Sanity. Failure means you lose more Sanity than success.

Temporary Insanity

Losing 5+ Sanity at once triggers a temporary insanity. You might flee, faint, or develop a temporary phobia.

Maximum Sanity

Your maximum Sanity is 99 minus your Cthulhu Mythos skill. Learning forbidden knowledge permanently reduces how sane you can be. This is the dark bargain at the heart of the game.

Step 5: Create Your Background

Define what makes your investigator human. These details become important when Sanity is tested.

Personal Description
  • • Age and appearance
  • • Birthplace and residence
  • • Mannerisms and quirks
Ideology/Beliefs
  • • Religious or political views
  • • Moral code
  • • Worldview that will be tested
Significant People
  • • Family members
  • • Close friends or mentors
  • • Romantic interests
Treasured Possessions
  • • Meaningful objects
  • • Family heirlooms
  • • Symbols of identity

Frequently asked questions

How do I roll characteristics in Call of Cthulhu?
How many skill points do I get?
What is Credit Rating and why does it matter?
How does Sanity work?
What should I know about the Cthulhu Mythos skill?

Ready to investigate the unknown?

Create a free account to save your investigator and track their descent into madness. Manage Sanity, skills, and equipment across sessions.