Skip to main content

Cyberpunk RED Character Creation

Build your edgerunner

Create a chrome-enhanced survivor for the streets of Night City. Choose your role, distribute stats, pick skills, and gear up for the dark future.

Quick Reference

62
Stat points
86
Skill points
2-8
Stat range
4
Starting Role rank

Step 1: Choose Your Role

Your Role defines who you are in Night City. Each Role has a unique ability that shapes how you interact with the world. Pick the one that matches the kind of character you want to play.

Solo
Combat Awareness

Professional combat specialists, mercenaries, and bodyguards. You live by the gun and survive by being faster and deadlier than everyone else.

Playstyle: Front-line fighter, bodyguard, assassin
Netrunner
Interface

Digital cowboys who hack into the NET, breaking ICE and stealing data. The architecture of cyberspace is your playground.

Playstyle: Hacker, information thief, digital infiltrator
Tech
Maker

Inventors and mechanics who build, repair, and upgrade equipment. If it's broken, you fix it. If it doesn't exist, you make it.

Playstyle: Inventor, mechanic, gear specialist
Medtech
Medicine

Street doctors and trauma surgeons who keep people alive in the combat zone. In Night City, everyone needs a ripperdoc.

Playstyle: Combat medic, ripperdoc, trauma surgeon
Media
Credibility

Investigative journalists and influencers who expose the truth. Your stories can topple corporations or start revolutions.

Playstyle: Journalist, influencer, truth-seeker
Exec
Teamwork

Corporate operatives with resources and connections. You play the corporate game, commanding teams and managing assets.

Playstyle: Corporate operative, team leader, dealmaker
Lawman
Backup

Law enforcement officers trying to maintain order in a chaotic world. When things go bad, you call in the cavalry.

Playstyle: Cop, detective, federal agent
Fixer
Operator

Deal-makers and information brokers who know everyone and everything. You're the one who makes things happen.

Playstyle: Broker, dealmaker, network builder
Nomad
Moto

Road warriors with a tight-knit family and vehicular expertise. The highway is your home, your family is your crew.

Playstyle: Driver, family operative, road warrior
Rockerboy
Charismatic Impact

Rebellious performers who use art and charisma to inspire change. Your music is your weapon, your fans are your army.

Playstyle: Musician, activist, revolutionary

Step 2: Distribute Stats

You have 62 points to distribute among 10 stats. Each stat must be between 2-8 (Luck can go to 10). Think about your Role: Solos need REF and BODY, Netrunners want INT and TECH, social characters prioritize COOL and EMP.

Recommended Distribution
  • Primary (7-8): 2 stats you excel at
  • Secondary (5-6): 3-4 stats that support your build
  • Tertiary (3-4): Everything else
INT (Intelligence)

Problem-solving, planning, and technical analysis. Essential for Netrunners and Techs.

REF (Reflexes)

Reaction time and hand-eye coordination. Critical for combat and ranged weapons.

DEX (Dexterity)

Fine motor control and agility. Important for stealth and precise tasks.

TECH (Technical Ability)

Understanding and working with technology. Vital for repairs and crafting.

COOL (Cool)

Staying calm under pressure. Affects social skills and nerve in combat.

WILL (Willpower)

Mental toughness and determination. Helps resist fear and pain.

LUCK (Luck)

Fate breaking your way. Spend to boost critical rolls. Range: 2-10.

MOVE (Movement)

How fast you move across the battlefield. Affects positioning.

BODY (Body)

Physical toughness and mass. Determines HP and carrying capacity.

EMP (Empathy)

Human connection and intuition. Governs Humanity. Cyberware reduces this.

Step 3: Assign Skills

You have 86 points to spend on skills. No skill can exceed 6 at creation (except Languages and Role Ability). Focus on 3-5 core skills rather than spreading thin.

Awareness
ConcentrationPerceptionLip ReadingTracking

Keep Perception high to avoid ambushes and spot hidden threats.

Body
AthleticsContortionistEnduranceResist Torture/Drugs

Athletics helps with chases and physical challenges.

Control
Drive LandPilot Air VehiclePilot Sea VehicleRiding

Essential for Nomads. Others need at least basic driving.

Fighting
BrawlingEvasionMartial ArtsMelee Weapon

Evasion is useful for everyone. Solos want high combat skills.

Ranged
ArcheryAutofireHandgunHeavy WeaponsShoulder Arms

Pick one ranged specialty. Handgun is the most versatile.

Social
BriberyConversationHuman PerceptionInterrogationPersuasionStreetwiseTradingWardrobe & Style

Streetwise helps everyone navigate Night City's underworld.

Technique
Basic TechCybertechDemolitionsElectronics/Security TechFirst AidForgeryLand Vehicle TechPick LockWeapons Tech

First Aid saves lives. Tech roles need specialized skills here.

Education
AccountingBureaucracyBusinessCriminologyCryptographyDeductionEducationGambleLanguageLibrary SearchScienceTacticsWilderness Survival

Education and Deduction help solve mysteries and gather intel.

Step 4: Create Your Lifepath

Lifepath creates your character's history. You can roll randomly or choose elements that fit your concept. This is more than backstory. It creates NPCs, hooks, and connections your GM can use in play.

Background Elements
  • • Cultural origin and language
  • • Family background and status
  • • Childhood environment
  • • Personality traits
Connections
  • • Friends who have your back
  • • Enemies who want you gone
  • • Romantic entanglements
  • • Past life events (good and bad)
Motivations
  • • What you value most
  • • How you feel about people
  • • What you would do for eddies
  • • Your most prized possession
Style
  • • Clothing style
  • • Hairstyle
  • • Distinguishing features
  • • Personal quirks

Step 5: Gear Up

Each Role gets a starting gear package with weapons, armor, and equipment. You also choose starting cyberware, but remember, every piece of chrome costs Humanity.

Weapons

Your Role package includes appropriate weapons. Solos get combat gear, Netrunners get compact sidearms, Nomads get vehicle-mounted weapons.

Armor

Armor has SP (Stopping Power) values. Light armor is subtle, heavy armor is obvious. Balance protection against mobility and social situations.

Cyberware

Cyberware enhances your body but costs Humanity (EMP × 10 minus losses). Common starter chrome: neural link, cyberoptics, cyberaudio.

Humanity Warning

Your starting Humanity is EMP × 10. If you have EMP 6, you start with 60 Humanity. Heavy cyberware can cost 14+ points each. Go too low and your character becomes unstable. Balance your chrome against your humanity.

Step 6: Calculate Derived Stats

Once you set your stats and cyberware, calculate your derived values. These determine how tough you are and how well you survive combat.

Hit Points
(BODY + WILL) ÷ 2, round up, × 5
Example: BODY 6 + WILL 5 = 11 ÷ 2 = 6 × 5 = 30 HP
Death Save
Equal to your BODY stat
Roll under this to stabilize when dying
Humanity
EMP × 10, minus cyberware Humanity Loss
Drops too low = cyberpsychosis risk
Initiative
REF + 1d10 each combat round
Higher REF = act first more often

Frequently asked questions

How many stat points do I get in Cyberpunk RED?
How many skill points do I start with?
What is Humanity and why does it matter?
What Role should I pick for my first character?
What's the Lifepath for?

Ready to build your edgerunner?

Create a free account to save your character and manage them across sessions. Track XP, update your sheet, and join campaigns.