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Vampire: The Masquerade 5th Edition Character Creation

Embrace the darkness

Create a Kindred character for the World of Darkness. Choose your clan, define your hunting style, and struggle to preserve what remains of your humanity.

Quick reference

7/5/3
Attribute distribution
11/7/4
Skill distribution
3
Discipline dots
7
Background dots

Step 1: Choose Your Clan

Your clan is your vampire bloodline. It determines which Disciplines you can learn easily and what supernatural curse (Bane) you carry. Choose based on the character you want to play.

Brujah
Celerity / Potence / Presence

Rebels, revolutionaries, and firebrands. The Brujah channel their passion into causes and conflicts.

Bane: Prone to frenzy. Halve your Composure for frenzy checks.
Playstyle: Fighter, activist, hot-headed leader
Gangrel
Animalism / Fortitude / Protean

Feral survivors who roam the wilds. The Gangrel embrace their bestial nature.

Bane: After frenzy, gain animalistic features that fade slowly.
Playstyle: Survivor, shapeshifter, loner
Malkavian
Auspex / Dominate / Obfuscate

Seers cursed with madness. Every Malkavian hears the whispers of the Network.

Bane: Afflicted with a mental derangement that colors your perception.
Playstyle: Prophet, manipulator, tragic oracle
Nosferatu
Animalism / Obfuscate / Potence

Information brokers cursed with hideous appearance. They know everyone's secrets.

Bane: Monstrous appearance. You automatically fail any Disguise attempts.
Playstyle: Spy, information broker, lurker
Toreador
Auspex / Celerity / Presence

Artists, socialites, and aesthetes obsessed with beauty and sensation.

Bane: Entranced by beauty. May become frozen when confronted with art.
Playstyle: Socialite, artist, seducer
Tremere
Auspex / Blood Sorcery / Dominate

Blood sorcerers who traded their humanity for arcane power.

Bane: Cannot blood bond others. Your blood is flawed.
Playstyle: Sorcerer, scholar, manipulator
Ventrue
Dominate / Fortitude / Presence

Blue-blooded aristocrats who see themselves as the rightful rulers of the night.

Bane: Refined palate. Can only feed from a specific type of mortal.
Playstyle: Leader, politician, kingmaker

Step 2: Choose Predator Type

Your Predator Type defines how you hunt and feed. Each type grants bonuses to certain skills, Disciplines, or Backgrounds, and may come with restrictions or advantages.

Alleycat
Hunt with violence in the streets
Bagger
Rely on stolen or purchased blood bags
Blood Leech
Feed on other vampires
Cleaver
Maintain a mortal household
Consensualist
Only feed with consent
Farmer
Maintain a personal herd
Osiris
Feed from cult followers
Sandman
Feed on sleeping victims
Siren
Seduce victims before feeding

Step 3: Distribute Attributes

Distribute 7/5/3 dots across the three attribute categories. Choose which category is your strength (7), average (5), and weakness (3).

physical
Strength
Raw physical power
Dexterity
Agility and coordination
Stamina
Endurance and health
social
Charisma
Magnetism and leadership
Manipulation
Influence and deception
Composure
Self-control
mental
Intelligence
Reasoning and memory
Wits
Quick thinking
Resolve
Mental fortitude

Step 4: Distribute Skills

Distribute 11/7/4 dots across skill categories. No skill can exceed 4 at creation. Choose a specialty for any skill at 3+.

Physical
AthleticsBrawlCraftDriveFirearmsLarcenyMeleeStealthSurvival
Social
Animal KenEtiquetteInsightIntimidationLeadershipPerformancePersuasionStreetwiseSubterfuge
Mental
AcademicsAwarenessFinanceInvestigationMedicineOccultPoliticsScienceTechnology

Step 5: Choose Disciplines

Assign 3 dots among your clan Disciplines. You can have at most 2 dots in any single Discipline at creation.

Animalism
Command animals and the Beast within
Gangrel, Nosferatu
Auspex
Supernatural senses and perception
Malkavian, Toreador, Tremere
Blood Sorcery
Ritual magic fueled by blood
Tremere
Celerity
Supernatural speed
Brujah, Toreador
Dominate
Mental control and memory manipulation
Malkavian, Tremere, Ventrue
Fortitude
Supernatural resilience
Gangrel, Ventrue
Obfuscate
Invisibility and concealment
Malkavian, Nosferatu
Potence
Supernatural strength
Brujah, Nosferatu
Presence
Supernatural charisma and awe
Brujah, Toreador, Ventrue
Protean
Shapeshifting and transformation
Gangrel

Step 6: Select Backgrounds

Distribute 7 dots among Backgrounds. These represent your resources, connections, and advantages in the world.

Resources & Assets
  • Haven: Your secure resting place
  • Resources: Money and material wealth
  • Herd: Mortals you feed from regularly
  • Retainers: Servants and assistants
Connections
  • Allies: Mortal friends who help
  • Contacts: Information sources
  • Influence: Power over institutions
  • Status: Standing in Kindred society

Step 7: Define Your Humanity

Humanity measures how much of your mortal self remains. Create Convictions (moral beliefs) and Touchstones (mortals who anchor those beliefs) to protect your humanity.

Convictions (1-3)

Moral principles that let you resist the Beast. When you would lose Humanity for an action that violates your Chronicle Tenets, your Convictions can protect you.

Examples: "Never harm the innocent," "Protect my family at all costs," "Always repay debts"
Touchstones (1-3)

Living mortals who embody your Convictions. They anchor you to your humanity. If they die or reject you, you may lose your Conviction.

Examples: A sister you protect, a priest you confess to, a former partner you still love
The Beast

All vampires struggle with the Beast, a primal hunger that drives them to violence and feeding. Low Humanity means the Beast controls you more. Frenzy can strike when hungry, angry, or afraid.

Step 8: Calculate Derived Traits

Calculate your derived traits based on your attributes. These determine your health, mental resilience, and vampiric power.

Health
Stamina + 3
Tracks physical damage
Willpower
Composure + Resolve
Spend to reroll or resist
Humanity
Starts at 7
Your connection to mortality
Blood Potency
Starts at 1
Your vampiric power level

Frequently asked questions

How do I distribute attributes in V5?
How do I distribute skills in V5?
Which clan should I choose for my first character?
What are Convictions and Touchstones?
How does Hunger work in V5?

Ready to embrace the night?

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