Climb (Call of Cthulhu 7th Edition)
Definition
Climb represents your ability to ascend and descend vertical surfaces—walls, cliffs, trees, drainpipes, and ladders under stress. In Call of Cthulhu, investigators frequently need to reach places they shouldn't be—scaling the wall of a cultist's estate, climbing up to a window, descending into underground caverns, or fleeing across rooftops. This is a physical skill that draws on strength, coordination, and nerve. In the 1920s, buildings often feature architectural details like ledges, drainpipes, and decorative masonry that provide handholds. The Keeper sets difficulty based on the surface, conditions, and height involved.
How it works
Tips
Frequently asked questions
What happens when I fail a Climb roll?
Failing usually means you can't progress or you slip. A fumble means you fall, taking 1d6 damage per 10 feet. The Keeper may allow a second roll to catch yourself before a full fall.
Can I climb with equipment?
Ropes, grappling hooks, and climbing gear can reduce difficulty or provide bonus dice. A rope secured from above might make a climb automatic for simple surfaces.