Electronics/security tech (Cyberpunk RED)
Definition
Electronics/Security Tech covers your expertise with electronic devices and security systems—from alarm panels and surveillance cameras to electronic locks and sensor grids. Night City runs on electronics, and every corp, gang, and paranoid citizen has security systems protecting their stuff. This skill lets you install, repair, modify, and bypass electronic security. You can rewire a camera to loop footage, crack an electronic lock, disable an alarm before it alerts the building, or set up your own security perimeter. While Netrunners handle the virtual side of security through the NET, Electronics/Security Tech is the hands-on, physical approach. Someone has to actually touch the wires, swap the circuit boards, and physically tamper with the hardware. In a world where everything is wired and watched, this skill opens doors—literally.
How it works
Tips
Frequently asked questions
How is this different from Netrunning?
Netrunning accesses systems through the NET remotely. Electronics/Security Tech is hands-on physical work with the actual hardware—cutting wires, swapping chips, and physically tampering with devices.