Charisma (Mage: The Ascension 20th Anniversary)
Definition
Charisma measures a mage's force of personality, charm, and ability to inspire. For Awakened characters, Charisma represents the natural pull they exert on others, an echo of the will that allowed them to Awaken in the first place. Charismatic mages attract followers, forge alliances, and rally others against impossible odds. In the World of Darkness, Charisma is power. A mage's ability to convince Sleepers to look the other way, recruit allies for the Ascension War, and maintain Chantry cohesion all depend on personal magnetism. The Traditions are political organizations as much as mystical ones, and Charisma determines who rises to leadership within them.
How it works
Tips
Frequently asked questions
What is the difference between Charisma and Manipulation?
Charisma is genuine likability and magnetism that creates real connections. Manipulation is the ability to get what you want through cunning, misdirection, or coercion. Charisma makes people want to follow you; Manipulation makes them do what you want whether they like you or not.
Does Charisma help with magick?
Not mechanically for casting rolls, but Charisma helps mages work collaboratively, maintain relationships that provide foci and support, and avoid social conflicts that could interfere with magical work. Some Storytellers may call for Charisma rolls when a mage's paradigm relies on social connection.