Destiny (Mage: The Ascension 20th Anniversary)
Definition
Destiny means your mage has a fated purpose, a prophesied role in events yet to unfold. This Background provides tangible mechanical benefits: Destiny dots can be added to rolls that advance the character toward their fate, and the cosmos itself seems to conspire to keep the mage alive long enough to fulfill their purpose. However, Destiny is a double-edged sword. The universe pushes the mage toward their fate whether they want it or not. In the context of the Ascension War, Destiny might mean a mage is fated to discover a lost Horizon Realm, unite warring Tradition factions, or confront a powerful Nephandus. The scope of the Destiny scales with the Background's rating. A one-dot Destiny might be personally significant; a five-dot Destiny could reshape the Ascension War itself.
How it works
Tips
Frequently asked questions
Can my mage avoid their Destiny?
Fighting Destiny is possible but difficult and rarely ends well. The Background's mechanical benefits disappear if the mage actively works against their fate, and the Storyteller may introduce complications. Some of the best Mage stories involve characters struggling with whether to accept or resist their Destiny.
What happens after Destiny is fulfilled?
Once fulfilled, the Destiny Background is typically lost. The mage may gain other rewards (experience, new Backgrounds, story accomplishments), but the mechanical benefits and narrative protection end. Some Storytellers allow a new Destiny to emerge.