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Persuasion (Vampire: The Masquerade 5th Edition)

Skills

Definition

Persuasion is the art of convincing others through reasoned argument, emotional appeal, and personal charm. Unlike Intimidation or Subterfuge, Persuasion aims for genuine agreement rather than coercion or deception. For vampires navigating complex political situations, Persuasion provides a tool for building alliances, negotiating agreements, and winning others to their point of view without supernatural compulsion.

How it works

**Common Rolls**: - Charisma + Persuasion: Emotional appeals, charming - Manipulation + Persuasion: Logical arguments - Composure + Persuasion: Negotiating under pressure **Specialties**: Negotiation, Seduction, Rhetoric, Fast Talk, Bargaining

Tips

**Character Concepts**: Diplomat, salesperson, lawyer, negotiator, politician. **Synergies**: Presence enhances Persuasion. The Consensualist predator type relies on Persuasion for feeding.

Frequently asked questions

Is Persuasion better than Dominate?

They're different tools. Persuasion creates genuine agreement that lasts without maintenance. Dominate is faster but can be resisted and may require renewal.