Mage: The Ascension M20

Bend Reality. Master the Spheres.

Bend reality to your will. Master the Spheres, balance your Paradox, and claim your place among the Awakened. Consensus is just a suggestion.

What is Mage: The Ascension M20?

Mage: The Ascension 20th Anniversary Edition is a tabletop RPG where you play as Awakened mages who can bend reality through the Spheres. As a mage, you belong to a Tradition (like the Order of Hermes, Verbena, or Virtual Adepts) and use your understanding of reality to cast magic, all while managing Paradox and Consensus.

How Mage: The Ascension M20 Works

Character creation in Mage M20 starts with choosing your Tradition—your approach to magic. Traditions include Order of Hermes (hermetic magic), Verbena (nature magic), Virtual Adepts (technomancers), Akashic Brotherhood (martial arts), Celestial Chorus (divine magic), Cult of Ecstasy (altered states), Dreamspeakers (shamanism), Euthanatos (death magic), and Sons of Ether (steampunk science).

Key Game Mechanics

9 Spheres: Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time

9 Traditions: Order of Hermes, Verbena, Virtual Adepts, Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Sons of Ether

Arete system: Determines maximum Sphere dots usable in effects

Paradox mechanics: Accumulates from Vulgar magic

Coincidental vs Vulgar magic: Coincidental generates less Paradox

Quintessence: Fuels magical effects

Roll Mage: The Ascension M20 Dice Online

Need to roll dice for your Mage: The Ascension M20 game? Use our free online dice roller with system-accurate mechanics.

Mage: The Ascension M20 Frequently Asked Questions

What are Spheres in Mage M20?
How does Paradox work in Mage?
What's Arete in Mage?
What's the difference between Coincidental and Vulgar magic?
What are Traditions?

Manage Your Characters

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