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Sea vehicle tech (Cyberpunk RED)

Skills

Definition

Sea Vehicle Tech is the specialized skill of working on watercraft—speedboats, cargo vessels, personal watercraft, and other maritime vehicles. It covers the unique mechanical challenges of marine engines, hull maintenance, and the corrosive saltwater environment that destroys unprotected machinery. Sea Vehicle Tech uses your TECH stat and handles all mechanical work specific to watercraft. Marine vehicles face unique challenges that land vehicle mechanics don't encounter—saltwater corrosion, hull integrity, marine engine systems, and the constant battle against the ocean trying to destroy everything. Night City's harbor district, offshore platforms, and coastal operations all depend on functional watercraft, and someone has to keep them running. For crews that operate along the coast or run maritime jobs, a sea vehicle technician ensures their boats don't sink at the worst possible moment.

How it works

**Linked Stat**: TECH **Key Uses**: - Repairing damaged watercraft - Maintaining marine engines and systems - Modifying boats for speed or cargo capacity - Addressing hull integrity and saltwater damage **Additional**: Marine vehicles require regular maintenance due to saltwater corrosion. This skill is campaign-dependent—some games feature maritime operations heavily, others not at all.

Tips

**Build Advice**: Only invest if your campaign features regular maritime operations. Discuss with your GM before spending points here. **Synergies**: Pairs with Pilot Sea Vehicle for complete maritime capability. Basic Tech covers emergency repairs when this skill isn't available. **Character Concepts**: Harbor mechanic, coastal smuggler's boat technician, nomad sea clan engineer, offshore platform maintenance worker.

Frequently asked questions

Is Sea Vehicle Tech worth investing in?

It depends entirely on your campaign. If your GM runs coastal or harbor operations, it's valuable. For purely urban campaigns, you can skip it entirely.