Danger (Hunter: The Reckoning 5th Edition)
Definition
Danger is a scene-level tracker that represents how close the cell is to catastrophic failure. It escalates as the situation deteriorates -- a monster discovers the hunters, an escape route is cut off, reinforcements arrive, or a civilian wanders into the crossfire. Danger works in tandem with Desperation to create the escalating tension that defines the Hunter 5e experience. As Danger rises, the Storyteller increases the Desperation level, which in turn makes Desperation Dice more available but also more risky. This creates a feedback loop of mounting pressure: things get worse, hunters push harder, the risk of Despair increases, and the stakes climb higher. Danger is primarily a Storyteller tool, but hunters can influence it through their actions. Good tactics, successful rolls, and clever planning can prevent Danger from rising. Reckless behavior, failed stealth checks, and unexpected complications push it higher. Understanding how Danger works helps players make informed tactical decisions about when to press forward and when to pull back.
How it works
Tips
Frequently asked questions
Can hunters lower the Danger level?
Yes, through actions like eliminating threats, securing the area, creating escape routes, or successfully hiding from the target. The Storyteller adjusts Danger based on the cell's actions.
What happens at maximum Danger?
At maximum Danger, the situation is at its most dire. Desperation is at its peak, meaning every roll carries extreme risk of Despair. The cell should strongly consider retreating or finding an alternative approach.