Despair (Hunter: The Reckoning 5th Edition)
Definition
Despair is the worst thing that can happen to a hunter during the Hunt. It occurs when Desperation Dice betray you -- when one of those extra dice shows a 1 on a failed roll, the hunter's fear, trauma, and overwhelming dread break through their defenses and take control. Despair represents the moment when a mortal's psyche buckles under the weight of confronting the supernatural. Despair is not simply failing a roll. It is a narrative and mechanical crisis that forces the hunter to confront the fundamental horror of what they do. The specific manifestation depends on the hunter's creed: a Martial hunter might freeze in combat, a Faithful hunter might suffer a crisis of belief, an Inquisitive hunter might be paralyzed by the implications of what they've learned. Despair is Hunter 5e's answer to the vampire's Bestial Failure. Where vampires lose control to the Beast within, hunters lose control to the terror without. It reminds players that their characters are mortal, breakable, and in constant danger of being overwhelmed. Recovery from Despair requires the hunter to reaffirm their Drive -- the personal motivation that keeps them hunting despite everything.
How it works
Tips
Frequently asked questions
How often does Despair happen?
It depends on how often you use Desperation Dice and the current Desperation level. At low Desperation, it's rare. At high Desperation, it becomes increasingly likely. Players control risk by choosing when to add Desperation Dice.
Can Despair kill a hunter?
Despair itself doesn't directly kill, but it can incapacitate a hunter at the worst possible moment. Freezing in front of a monster, losing the will to fight, or panicking during an escape can all lead to fatal consequences.
How do you recover from Despair?
A hunter recovers from Despair by acting on their Drive -- their core personal motivation for hunting. This might mean protecting an innocent, avenging a loss, discovering a crucial truth, or reaffirming their faith. The Storyteller determines when the redemption is sufficient.