Manipulation (Mage: The Ascension 20th Anniversary)
Definition
Manipulation measures a mage's ability to influence others through cunning, persuasion, and deception. Where Charisma attracts through genuine appeal, Manipulation achieves goals through whatever argument or approach works best, whether truthful or not. For Awakened characters, Manipulation reflects the same force of will that reshapes reality, turned toward reshaping social situations. The Ascension War is fought as much through influence as through magick. Manipulative mages infiltrate Technocracy front companies, turn enemy agents, extract information from unwilling sources, and navigate the treacherous politics of Tradition councils. In a world where Paradox punishes overt magick, sometimes the most effective tool is a well-placed word.
How it works
Tips
Frequently asked questions
Is Manipulation evil or underhanded?
Not inherently. Manipulation covers all forms of directed influence, including honest negotiation and tactical arguments. A mage using Manipulation + Persuasion to talk down a suicidal Sleeper is being Manipulative in the game-mechanical sense without being villainous.
Why use Manipulation when Mind magick exists?
Mind magick is vulgar when it alters thoughts, generating Paradox and potentially alerting other Awakened beings. Mundane Manipulation is Paradox-free, undetectable by magical means, and often more sustainable. Smart mages use social skills first and magick as backup.