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Resources (Mage: The Ascension 20th Anniversary)

Backgrounds

Definition

Resources represent a mage's financial assets, regular income, and access to material goods. From a studio apartment and a bus pass to a mansion and a private jet, Resources determine the material comfort and logistical capability available to a character. Money cannot buy enlightenment, but it can buy the tools, space, and time needed to pursue it. In the Ascension War, Resources provide practical advantages that magick alone cannot always replicate. Renting a safehouse, purchasing rare components for foci, funding travel to distant Nodes, equipping a laboratory, and bribing mortal officials all require money. Mages without Resources must spend time on mundane survival that could otherwise go toward magical development.

How it works

**Key Uses**: - Purchase equipment, materials, and supplies - Maintain living conditions and laboratories - Fund travel and operations **Special Rules**: Resources rating determines the character's lifestyle and available cash. Resources 0 means homeless or destitute. Resources 1 is lower class. Resources 3 is comfortable middle class. Resources 5 is multimillionaire wealth. Resources can fluctuate based on story events.

Tips

**Build Advice**: At least one dot prevents your mage from worrying about basic survival. Two to three dots provide comfortable living and the ability to fund magical pursuits. High Resources free the mage from mundane concerns but may attract unwanted attention. **Tradition Synergies**: Sons of Ether need Resources for laboratory equipment. Order of Hermes fund elaborate ritual components and Chantry expenses. Virtual Adepts invest in cutting-edge technology. Hollow Ones often have low Resources as a character choice. **Character Concepts**: Etherite inventor funding a laboratory, Hermetic scholar maintaining a private library, Virtual Adept with a lucrative tech consulting business, Verbena herbalist selling natural remedies, Hollow One surviving on the margins.

Frequently asked questions

Can I use magick to generate Resources?

Matter and Entropy can theoretically create wealth, but this is vulgar magick that generates Paradox. More practically, Mind or Entropy can improve business dealings coincidentally. The Storyteller determines what is coincidental versus vulgar in economic magick.

What happens if I lose my Resources?

Resources can decrease through story events like theft, legal trouble, or economic collapse. Losing Resources forces the mage to adjust their lifestyle and may limit their ability to fund magical operations. Rebuilding Resources requires time and effort.