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Railroading

Intermediate
Etiquette
Game Master Essentials

Definition

When a GM forces the story along a predetermined path regardless of player choices. Generally considered poor practice because it removes player agency.

Example

Players: 'We don't trust the king, we're leaving the kingdom.' GM: 'The guards stop you. You have to take this quest.' That's railroading - players had no real choice.

Common Mistakes

  • Confusing railroading with having a plot (plots are fine; ignoring player choices isn't)
  • Thinking sandbox games are the only alternative (you can have strong story AND player agency)
  • As a player, refusing all hooks because 'that's what my character would do'