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Saving Throw

Beginner
Mechanics
Combat Fundamentals
Also known as: save, resistance roll

Definition

A roll made to resist or avoid harmful effects like spells, traps, poison, or environmental hazards. Success typically reduces or negates the effect.

How it works in different systems

D&D 5e: Six saves matching abilities (STR, DEX, CON, INT, WIS, CHA). Proficiency in 2 based on class.
Call of Cthulhu 7e: No saving throws - use opposed rolls or characteristics (POW, CON, etc.).
Vampire V5: Resistance = Stamina + Resolve, Composure + Awareness, etc. as dice pools.
Pathfinder 2e: Three saves: Fortitude, Reflex, Will. Four degrees of success.

Example

The wizard casts Fireball! Everyone in the blast makes a DEX save against DC 15. You roll 12+3=15 - just made it! You take half damage.

Common Mistakes

  • Not knowing which save to use (usually the spell/effect tells you)
  • Forgetting proficiency bonus on saves you're proficient in
  • Assuming you can choose to fail (usually yes, but some effects don't allow it)