Celerity (Vampire: The Masquerade 5th Edition)
Definition
Celerity is the Discipline of supernatural speed and reflexes, allowing vampires to move and act faster than mortals can perceive. It grants incredible agility, reaction time, and the ability to perform multiple actions in a single turn. Celerity is one of the most versatile physical Disciplines, useful in both combat and social situations. Vampires with Celerity can dodge attacks, close distances instantly, and perform feats of acrobatics that would be impossible for mortals. At higher levels, Celerity allows vampires to move so fast they appear as blurs, dodge bullets, and perform multiple actions before their opponents can react.
How it works
Tips
Frequently asked questions
How does Celerity work in combat?
Celerity allows you to take extra actions, dodge attacks more effectively, and move faster than your opponents. At level 2+, you can take multiple actions per turn, making you incredibly dangerous in combat.
Can Celerity help me dodge bullets?
Yes! At level 3+, Celerity allows you to dodge ranged attacks including bullets. You gain +2 dice to dodge rolls and can attempt to dodge firearms attacks.
What clans have Celerity as an in-clan Discipline?
Banu Haqim, Brujah, and Toreador have Celerity as an in-clan Discipline, meaning they learn it at a discount. Other clans can learn it, but it costs more XP.
How does Celerity interact with other Disciplines?
Celerity works well with Potence (for powerful attacks), Presence (for dramatic entrances), and Obfuscate (for hit-and-run tactics). It's one of the most versatile Disciplines.