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Iron will (Vampire: The Masquerade 5th Edition)

Merits

Definition

Iron Will represents an exceptional force of character that allows a vampire to resist supernatural attempts to control or influence their mind. This merit is invaluable for characters who expect to face Dominate, Presence, or other mind-affecting Disciplines. Characters with Iron Will are often natural leaders, stubborn individuals, or those who have endured significant trauma that hardened their resolve. This merit makes you a poor target for mental manipulation but doesn't make you immune.

How it works

**Effect**: Gain bonus dice when resisting Dominate, Presence, and similar mental Disciplines. **Cost**: 2-3 dots depending on chronicle rules. **Synergies**: Pairs well with high Resolve and Composure. Useful for characters who expect political intrigue or elder manipulation.

Tips

**Character Concepts**: Stubborn detective, trauma survivor, natural leader, former cult deprogrammer. **When to Take**: Essential for characters operating in courts with Ventrue or Toreador elders. Also useful against Malkavian manipulation.

Frequently asked questions

Does Iron Will make me immune to Dominate?

No, it provides bonus dice to resist, but sufficiently powerful vampires can still overcome your resistance. It's a significant advantage, not immunity.

Does this work against mortal psychology?

Iron Will specifically helps against supernatural mental influence. For mundane persuasion or intimidation, your regular Resolve and Composure apply.

Further Reading