Rules reference

Attributes in Werewolf: The Apocalypse 5th Edition

What attributes mean and how to use them at the table. Werewolf: The Apocalypse 5th Edition is a tabletop RPG where you play as Garou—werewolves fighting against the corruption of the Wyrm. As warriors of Gaia, you balance your human side with your wolf nature, tracking Renown, wielding Gifts, and maintaining your connection to the spirit world.

Key points

Attributes describe your broad capability. In play, they usually combine with skills (or directly with a roll mechanic) to resolve actions.

Copyable facts
  • 5 Auspices: Ahroun, Galliard, Philodox, Ragabash, Theurge
  • 3 Breeds: Homid (human-born), Metis (Garou-born), Lupus (wolf-born)
  • Renown system: Glory (combat), Honor (tradition), Wisdom (spirit)
  • 5 Forms: Homid, Glabro, Crinos, Hispo, Lupus
  • Gift system: Auspice-based powers
  • Rage mechanics: Fuels transformations and combat
What’s in this system
PhysicalSocialMentalDistribution
Examples
Example: Attributes set your default approach

If you want to solve problems physically, invest in physical attributes; if you want social leverage, invest socially. Your skills make that approach reliable.

Example: Don’t spread too thin

Pick 1–2 ‘core’ attribute areas for your concept and accept a weakness to keep choices meaningful.

Common mistakes (smallest fix)
  • Mistake: Spreading points evenly. Fix: Pick 1–2 strengths that match your concept and accept a weakness.
  • Mistake: Ignoring how attributes connect to rolls. Fix: Check what combines with skills (or what the system uses most) and build around that.

Werewolf FAQ

What are Auspices in Werewolf 5e?
How does Renown work in Werewolf 5e?
What's the difference between Breed and Tribe?
How does Rage work?
What are the five forms?

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