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Hunter: The Reckoning 5th Edition Edges

All 12 edges available in Hunter: The Reckoning 5th Edition

Choose from 12 different edges in Hunter: The Reckoning 5th Edition.

Overview

This page lists all 12 edges available in Hunter: The Reckoning 5th Edition. Click on any edge to learn more about their abilities, characteristics, and optimal build strategies.

All Edges

arsenal - Access to weapons and firearms — your cell is always armed for the Hunt. fleet - Access to vehicles and transport — your cell can move fast and get where it needs to go. ordnance - Access to explosives and heavy demolition tools for when subtlety fails. library - Access to archives of supernatural lore, research materials, and occult knowledge. improvised_gear - The ability to cobble together useful tools and weapons from whatever is at hand. global_access - Connections and know-how to operate across borders, access restricted areas, and navigate bureaucracy. drone_jockey - Skill with remote-operated drones for surveillance, reconnaissance, and tactical support. beast_whisperer - An uncanny rapport with animals, allowing you to calm, communicate with, or direct beasts. sense_the_unnatural - You can perceive supernatural creatures and phenomena that normal humans cannot detect. repel_the_unnatural - Your presence or faith can ward off or drive away supernatural entities. thwart_the_unnatural - You can resist or disrupt supernatural powers used against you or others. artifact - You possess a supernatural object with mystical properties useful against monsters.

How to Choose Your Edge

Consider your character concept, playstyle preferences, and how this choice fits into your campaign when making your decision.

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