Wits (Werewolf: The Apocalypse 5th Edition)
Definition
Wits measures a Garou's ability to think on their feet, react quickly to changing situations, and notice details that others miss. Where Intelligence is deliberate reasoning, Wits is instinctive reaction. It is the attribute that lets a werewolf sense an ambush a split second before it happens, come up with a plan on the fly, or find a creative solution under extreme pressure. For Garou engaged in guerrilla warfare against the Wyrm, Wits can be more valuable than raw Intelligence. Battles against fomori rarely go according to plan, Umbral journeys present unexpected dangers, and Pentex operatives use sophisticated traps. A high-Wits Garou adapts to these surprises rather than being overwhelmed. In pack dynamics, the Garou with the best Wits often serves as the early warning system, alerting the pack to threats before they materialize.
How it works
Tips
Frequently asked questions
How do Wits and Intelligence differ in play?
Intelligence is for deliberate tasks like research and analysis. Wits is for snap decisions and reactive situations. A high-Intelligence, low-Wits Garou is brilliant but slow to react. A high-Wits, low-Intelligence Garou has great instincts but struggles with complex analysis.
Does Wits help in combat?
Yes. Wits helps detect ambushes before combat begins, react to changing battlefield conditions, and can contribute to initiative. It is also used to resist surprise attacks.