Rules reference

Combat in Cyberpunk RED

Turn flow, actions, and common combat rules. Cyberpunk RED is a tabletop RPG set in Night City in the year 2045, a dystopian future where corporations rule, cyberware is common, and life is cheap. Players take on the roles of Edgerunners—cyberpunks, netrunners, solos, and other denizens of the mean streets trying to survive and thrive in a world of chrome and corruption.

Key points

Combat rules matter most when they keep scenes moving. This page focuses on decision points and the system’s core resolution loop.

Copyable facts
  • 10 Roles: Netrunner, Solo, Tech, Medtech, Media, Exec, Lawman, Fixer, Nomad, Rockerboy
  • d10 system: Roll Stat + Skill + 1d10 against Difficulty Value
  • Improvement Points (IP): Used instead of XP for advancement
  • Cyberware system: Enhance abilities but cost Humanity
  • Role Abilities: Unique powers for each Role
  • Combat system: Fast-paced action with armor, weapons, and cyberware
Roll loop reminder

Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost.

  • Pick Stat + Skill that matches what you’re doing.
  • Roll 1d10, add Stat + Skill, and compare to the DV.
  • Resolve success/failure with concrete changes in the scene (access gained, alarm triggered, target down, etc.).
Example: REF 7 + Handgun 6 + 1d10 vs DV 15: you need 2+ on the d10 to hit.
Examples
Example: Declare intent, not just an action

Instead of “I attack,” state the goal: “I push them back from the door” or “I buy time for the escape.” This makes outcomes clearer.

Example: End scenes early

Once the winner is clear, wrap it. Don’t grind out the last 10% if it doesn’t change the story.

Common mistakes (smallest fix)
  • Mistake: Unclear turns and slow decisions. Fix: State intent, pick one action, resolve fast, and move on.
  • Mistake: Grinding after the outcome is obvious. Fix: End scenes early and narrate the final advantage.

Cyberpunk RED FAQ

What are Roles in Cyberpunk RED?
How does the d10 system work in Cyberpunk RED?
How does Improvement Points (IP) work?
How does cyberware affect Humanity?
What's the difference between Stats and Skills?

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