Rules reference

Equipment in Cyberpunk RED

Gear basics and how equipment impacts play. Cyberpunk RED is a tabletop RPG set in Night City in the year 2045, a dystopian future where corporations rule, cyberware is common, and life is cheap. Players take on the roles of Edgerunners—cyberpunks, netrunners, solos, and other denizens of the mean streets trying to survive and thrive in a world of chrome and corruption.

Key points

Equipment changes what’s possible in the fiction: access, leverage, and risk management. This page focuses on the gear that matters most.

Copyable facts
  • 10 Roles: Netrunner, Solo, Tech, Medtech, Media, Exec, Lawman, Fixer, Nomad, Rockerboy
  • d10 system: Roll Stat + Skill + 1d10 against Difficulty Value
  • Improvement Points (IP): Used instead of XP for advancement
  • Cyberware system: Enhance abilities but cost Humanity
  • Role Abilities: Unique powers for each Role
  • Combat system: Fast-paced action with armor, weapons, and cyberware
Roll loop reminder

Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost.

  • Pick Stat + Skill that matches what you’re doing.
  • Roll 1d10, add Stat + Skill, and compare to the DV.
  • Resolve success/failure with concrete changes in the scene (access gained, alarm triggered, target down, etc.).
Example: REF 7 + Handgun 6 + 1d10 vs DV 15: you need 2+ on the d10 to hit.
Examples
Example: Gear as leverage

The best gear changes what’s possible: access, safety, speed, and options. Track what lets you do something you couldn’t do before.

Example: Use equipment to reduce risk

If a roll is dangerous, gear can change position: better tools, better cover, better information.

Common mistakes (smallest fix)
  • Mistake: Tracking too many tiny items. Fix: Track gear that changes options, safety, speed, or access.
  • Mistake: Buying gear without a use case. Fix: Ask: what scene does this gear make easier or safer?

Cyberpunk RED FAQ

What are Roles in Cyberpunk RED?
How does the d10 system work in Cyberpunk RED?
How does Improvement Points (IP) work?
How does cyberware affect Humanity?
What's the difference between Stats and Skills?

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