Rules reference

Advancement in Hunter: The Reckoning 5th Edition

How progression works and how to track it. Hunter: The Reckoning 5th Edition is a tabletop RPG where you play as ordinary humans who have been "Imbued" with supernatural awareness, allowing you to see and hunt the monsters that prey on humanity. As part of the Vigil, you track your Conviction, manage your Edges, and work with your cell to protect the innocent.

Key points

Advancement is about tracking change over time and keeping it transparent to the table.

Copyable facts
  • 4 Creeds: Zeal, Visionary, Mercy, Defender
  • Edge system: Supernatural abilities granted by the Imbuing
  • Conviction mechanics: Fuels Edges, represents commitment to Vigil
  • Cell system: Hunters work in groups for safety
  • Monster hunting focus: Investigate, prepare, hunt
  • Human vulnerability: Still human, powerful but fragile
Advancement workflow
  • Record XP gains (and why) after each session.
  • Spend XP intentionally toward concept.
  • Keep history so changes are auditable.
Examples
Example: Avoid XP drift

Record XP gains/spends right after sessions and keep a short history so the table can audit decisions later.

Example: Buy toward concept

Spend to reinforce what you want to do in scenes, not to chase every niche option.

Common mistakes (smallest fix)
  • Mistake: XP drift (nobody remembers what changed). Fix: Record gains/spends right after sessions and keep a short history.
  • Mistake: Buying upgrades that don’t show up in play. Fix: Spend toward your concept and the scenes you actually get.

Hunter FAQ

What are Creeds in Hunter 5e?
How does Conviction work in Hunter 5e?
What are Edges in Hunter 5e?
What is a cell?
How powerful are Hunters compared to monsters?

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