Rules reference

Character creation in Mage: The Ascension 20th Anniversary

Creation steps and common decision points. Mage: The Ascension 20th Anniversary Edition is a tabletop RPG where you play as Awakened mages who can bend reality through the Spheres. As a mage, you belong to a Tradition (like the Order of Hermes, Verbena, or Virtual Adepts) and use your understanding of reality to cast magic, all while managing Paradox and Consensus.

Key points

Use this as a checklist, then build your character in RPG Stack.

Copyable facts
  • 9 Spheres: Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time
  • 9 Traditions: Order of Hermes, Verbena, Virtual Adepts, Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Sons of Ether
  • Arete system: Determines maximum Sphere dots usable in effects
  • Paradox mechanics: Accumulates from Vulgar magic
  • Coincidental vs Vulgar magic: Coincidental generates less Paradox
  • Quintessence: Fuels magical effects
Creation order (from system.json)
  1. Choose concept, tradition/faction, nature, demeanor, essence, cabal affiliation if any.
  2. Assign Attributes: 7/5/3 across Physical, Social, Mental. Max 4 at creation (5 with Freebies).
  3. Assign Abilities (Skills): 13/9/5 across Talents, Skills, Knowledges. Max 3 at creation (4 with Freebies).
  4. Assign Advantages: 7 Background dots (max 3 per Background at creation).
  5. Select Spheres: 6 dots total (max 3 in any one Sphere at creation).
  6. Set Arete: 1 dot at creation (may raise to 3 with Freebies).
  7. Determine Willpower = highest of Courage + modifications (often 5+).
  8. Determine Quintessence and Paradox pool.
  9. Record Resonance traits if any.
  10. Spend Freebie Points (15 by default): Attributes (5), Abilities (2), Backgrounds (1), Spheres (7), Arete (4), Willpower (1).
Examples
Example: Concept first

Start with a simple concept (role + vibe), then choose attributes/skills that support it. You can fill details later.

Example: One signature move

Make sure your sheet supports a signature action you want to do often (investigate, intimidate, hack, heal, etc.).

Common mistakes (smallest fix)
  • Mistake: Skipping concept and getting lost in options. Fix: Pick a role, pick 2 strengths, pick 1 weakness, then fill details.
  • Mistake: Not aligning your sheet with the campaign. Fix: Ask what kind of scenes you’ll play (combat, investigation, politics) and build for that.

Mage FAQ

What are Spheres in Mage M20?
How does Paradox work in Mage?
What's Arete in Mage?
What's the difference between Coincidental and Vulgar magic?
What are Traditions?

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