Skip to main content

Programmatic landing page

XP / advancement tracker for Mage: The Ascension 20th Anniversary

Track progression and keep your table consistent over time. Links below take you directly to the most relevant guides and tools for Mage: The Ascension 20th Anniversary.

Quick workflow

  1. Open the tool and set the system.
  2. Use the system’s roll loop to keep outcomes consistent.
  3. Track only the numbers/resources that matter for this scene.
  4. After the scene: update your sheet so the next session starts clean.
Roll loop reminder

Mage (M20) is a dice pool game where your magical capability is expressed through Arete and Spheres. Coincidental vs Vulgar magic changes risk (Paradox).

Example: A coincidental effect is explainable; a vulgar effect is obviously impossible and carries higher risk.

Examples

Example: use it during a session

Keep the tool page open, apply one consistent roll loop, and update the sheet immediately after a scene so the next roll starts from the truth.

Example: solve a disagreement fast

If the table argues about a rule, use one reference page, apply it once, then move on. Consistency beats perfection mid-session.

Common mistakes (smallest fix)

  • Mistake: opening too many tabs and losing the source of truth. Fix: keep one “primary” page open (sheet or reference) and link out only when needed.
  • Mistake: rolling without stakes. Fix: state what success changes and what failure costs before rolling.

Copyable facts

  • 9 Spheres: Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time
  • 9 Traditions: Order of Hermes, Verbena, Virtual Adepts, Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Sons of Ether
  • Arete system: Determines maximum Sphere dots usable in effects
  • Paradox mechanics: Accumulates from Vulgar magic
  • Coincidental vs Vulgar magic: Coincidental generates less Paradox
  • Quintessence: Fuels magical effects

Quick overview

Mage: The Ascension 20th Anniversary Edition is a tabletop RPG where you play as Awakened mages who can bend reality through the Spheres. As a mage, you belong to a Tradition (like the Order of Hermes, Verbena, or Virtual Adepts) and use your understanding of reality to cast magic, all while managing Paradox and Consensus.

Mage FAQ

What are Spheres in Mage M20?
How does Paradox work in Mage?
What's Arete in Mage?
What's the difference between Coincidental and Vulgar magic?
What are Traditions?

Try it now

Use the free tools and save your progress with an account.