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Pilot sea vehicle (Cyberpunk RED)

Skills

Definition

Pilot Sea Vehicle covers operating watercraft of all types—speedboats, cargo ships, personal watercraft, and submarines. Night City sits on the Pacific coast, and its harbor district, offshore platforms, and coastal smuggling routes make maritime skills valuable for specific operations. Pilot Sea Vehicle uses your REF stat and is a specialized skill tied to maritime operations. While most Night City action happens on land, the harbor and coastline offer opportunities that land-locked edgerunners miss. Smuggling runs along the coast bypass road checkpoints entirely. Offshore corporate facilities are only accessible by water or air. Nomad clans that operate along the coast rely on boat skills for their livelihood. For the right campaign, Pilot Sea Vehicle opens up an entirely different theater of operations where most gangs and even corporate security have limited presence.

How it works

**Linked Stat**: REF **Key Uses**: - Operating speedboats and personal watercraft - Navigating harbor and coastal waters - Maritime chases and evasion - Piloting cargo vessels and larger ships **Additional**: Like Pilot Air Vehicle, this skill requires access to the appropriate vehicles. Most campaigns will feature it less than land vehicle skills.

Tips

**Build Advice**: Highly campaign-dependent. If your GM runs coastal or harbor operations, it's valuable. Otherwise, invest elsewhere. **Synergies**: Pairs with Drive Land Vehicle and Pilot Air Vehicle for complete vehicle coverage. Useful with Stealth for covert maritime approaches. **Character Concepts**: Harbor smuggler, coastal nomad, corporate offshore facility worker, naval veteran turned edgerunner.

Frequently asked questions

Is Pilot Sea Vehicle useful in most campaigns?

It's situational. Night City is coastal, so maritime jobs exist, but most campaigns focus on land-based operations. Talk to your GM about how much water-based action to expect.