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Stamina (Hunter: The Reckoning 5th Edition)

Attributes

Definition

Stamina represents physical endurance, toughness, and the body's ability to withstand punishment. For hunters, Stamina determines how much damage they can absorb, how long they can keep going during extended operations, and whether they survive injuries that would kill most people. The Hunt is brutal on the human body. Stakeouts that last days without sleep, running through sewer tunnels, taking hits from creatures that can bend steel -- all of this demands Stamina. Hunters who lack endurance find themselves flagging at exactly the wrong moment, when the monster is still fresh and they're gasping for breath. Stamina directly contributes to Health, making it a survival Attribute in the most literal sense. Every dot of Stamina is another hit you can take before going down. For mortals who face creatures capable of killing with a single blow, that margin can mean everything.

How it works

**Dice Pool Uses**: - Stamina + Athletics: Sustained running, swimming, endurance feats - Stamina + Survival: Enduring harsh conditions, going without sleep - Stamina + Resolve: Resisting toxins, staying conscious **Special Rules**: Stamina contributes to your Health tracker (Stamina + 3). Higher Stamina means more Health boxes, which is critical for mortal hunters who lack supernatural healing. Stamina may also be rolled to resist knockout, poison, or disease.

Tips

**Build Advice**: Stamina is essential for any hunter who expects to take hits. Even if you plan to avoid combat, accidents happen on the Hunt. At least 2 dots is strongly recommended for survival. **Creed Synergies**: Martial creed hunters need high Stamina to survive direct combat. Faithful hunters who stand as shields for their cells also benefit greatly. **Character Concepts**: Marathon runner, combat medic, long-haul trucker, wilderness guide who stumbled onto a werewolf territory.

Frequently asked questions

How important is Stamina for non-combat hunters?

Very. Stamina determines Health, and even non-combat hunters can take damage from traps, explosions, falls, or a monster that gets past the front line. It also governs endurance for long operations.