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Wits (Mage: The Ascension 20th Anniversary)

Attributes

Definition

Wits measures a mage's quick thinking, mental agility, and ability to react under pressure. While Intelligence handles deliberate reasoning, Wits governs snap decisions, improvisation, and thinking on your feet. For Awakened characters, Wits is the Attribute that keeps them alive when plans collapse and they must improvise magick on the fly. The Ascension War rarely goes according to plan. When a Technocracy strike team kicks in the Chantry door, when a Paradox Spirit manifests unexpectedly, or when a Marauder's reality zone warps the world around you, Wits determines whether a mage freezes or acts. Quick-witted mages find solutions others miss and react before threats materialize.

How it works

**Key Uses**: - Initiative in combat - Quick reactions and snap decisions - Detecting ambushes and traps - Improvising under pressure **Special Rules**: Wits + Alertness determines initiative in M20 combat. Wits is used to resist surprise attacks and ambushes. Many Storytellers call for Wits rolls when mages need to improvise magical solutions under time pressure. Wits + Subterfuge for quick lies and fast talking.

Tips

**Build Advice**: Critical for any mage who expects danger. Wits governs initiative, surprise resistance, and quick thinking. Even bookish scholars benefit from decent Wits to avoid being caught flat-footed. **Tradition Synergies**: Virtual Adepts prize quick thinking for real-time hacking and digital combat. Cult of Ecstasy rely on instinct and spontaneous reaction. Hollow Ones survive through street smarts and quick wits. **Character Concepts**: Virtual Adept rapid-response hacker, Cult of Ecstasy improviser, Hollow One street mage, Akashic Brother with lightning reflexes, Euthanatos quick-draw assassin.

Frequently asked questions

What is the difference between Wits and Intelligence?

Intelligence is deliberate thought, analysis, and stored knowledge. Wits is speed of thought, improvisation, and reactive thinking. A puzzle requires Intelligence; dodging an unexpected attack requires Wits. Both are valuable but serve different situations.

Does Wits help with improvised magick?

While Arete governs all magick rolls, some Storytellers call for Wits checks when a mage needs to quickly adapt a magical effect to unexpected circumstances. High Wits means your mage can think fast enough to modify plans on the fly.