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Health (Hunter: The Reckoning 5th Edition)

Derived

Definition

Health tracks the physical damage a hunter can sustain before being incapacitated or killed. Unlike vampires who shrug off bullets and heal with blood, hunters are mortal -- every wound is real, every injury carries lasting consequences, and enough damage will kill them outright. This fundamental vulnerability defines the Hunter 5e experience. Hunters cannot afford to trade blows with supernatural creatures. Health is a finite, precious resource that must be managed carefully through tactics, preparation, and knowing when to retreat. A single bad encounter can put a hunter in the hospital for weeks or end their story permanently. Health damage comes in two types: Superficial and Aggravated. Superficial damage represents bruises, minor cuts, and fatigue that heals naturally. Aggravated damage represents serious injuries -- broken bones, deep lacerations, and trauma that requires medical attention. When your Health track fills with Aggravated damage, your hunter is dead. No second chances, no supernatural resurrection.

How it works

**Dice Pool Uses**: - Health is not rolled directly but is a tracker **Special Rules**: Health equals Stamina + 3. Damage is tracked as Superficial (/) or Aggravated (X). Superficial damage is halved before application against most mundane sources. When all Health boxes are filled with Aggravated damage, the hunter dies. Hunters heal naturally over days and weeks, or faster with medical attention (Intelligence + Medicine rolls). Unlike vampires, hunters cannot spend blood to heal instantly.

Tips

**Build Advice**: Invest in Stamina to increase your Health pool. Even one extra Health box can be the difference between consciousness and collapse. Consider the Medicine skill for your cell -- someone who can stabilize injuries in the field saves lives. **Creed Synergies**: Martial creed hunters who fight on the front line need every Health box they can get. Entrepreneurial hunters can invest in medical supplies and safe houses with proper medical facilities. **Character Concepts**: Any hunter benefits from more Health. Combat-focused characters should prioritize Stamina, while support characters should invest in Medicine to keep the fighters standing.

Frequently asked questions

How do hunters heal damage?

Hunters heal naturally over time -- Superficial damage recovers in days, Aggravated damage in weeks. Medical attention (Intelligence + Medicine) can accelerate recovery. There is no supernatural healing available to hunters.

Can hunters survive Aggravated damage?

Yes, as long as their entire Health track isn't filled with Aggravated damage. A mix of Superficial and Aggravated is survivable. But once every box is Aggravated, the hunter dies.